--Signs and Gestures used during the Game |
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| Language | Make an L with your hand. This means you’re speaking in a different tongue, tell those nearby to ignore what you are saying (unless they share your language). |
| Stealthed | Cross your arms over you chest, try to crouch behind something and do not move. Most people will ignore you. |
| Obfuscated | Cross both arms over your chest and place your hands on your shoulders. You are invisible, and others cannot see you (unless they activate their Auspex at equal or higher level and defeat you in a Mental challenge). You cannot open doors or interact with the physical world, though people will not walk into you, moving naturally around you (providing there is space). |
| In the Umbra | Place your hands back to back at the level of your chest. You are now a spirit and only those with Necromancy or other odd powers may detect you. You can pass through solid barriers. |
| Masked | Hold one hand up to you chin as though gripping a heater mask. This means you have altered your features and you should tell people who they see. |
| Heightened Hearing | Cup your ear with one hand and move up to ten paces away pointing to where your character should be standing. This represents your eavesdropping ability. |
| Telepathy | Place a thumb on your temple and point your hand at the person you’re talking to. This communication is silent (though other characters with Telepathy may try to listen in via a Mental challenge). |
| Majesty | Thrust your arms out to your side and stand tall. Others should feel your commanding presence and respond accordingly. |
| Out of Character | Cover your heart with one hand, often used to ask a rules clarification or leave a scene and go to the washroom out of character. |
--The Status Game |
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Status can be added to your Social traits on all Social challenges. Those with 0 Status are not protected by the Camarilla and only the Prince (or Seneschal) may give or remove the first point of status upon presentation (according to the Tradition of Hospitality). Others may ignore your Status at will (and you cannot then add them to your Social traits). If someone ignores your Status or disrespects you and they are lower in the Status game, they or another close by must expend an Etiquette ability or you have grounds to approach the Harpy and lodge a complaint. |
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--Boons |
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The Harpy is in charge of the kindred boon system. If somebody does you an official favour they may owe you a boon, pending on your agreements. There are three types of boons, Minor, Major, and Life. Minor Boons are for helping gain an influence, doing some quick research or providing basic assistance by using your own influences in the city. Major Boons involve teaching another kindred an out of clan discipline, saving the life of a retainer or influence, or any other major favour you can provide, crucial information, silencing a blackmailer, sharing your hunting ground or haven, etc. Life Boons are for when another kindred saves your life, and you in turn owe them a life. They may have pulled you from a burning building, protected you from a Sabbat assault, or even covered up your Breech of the Masquerade. All boons should be formally announced to the Harpy, and recorded for posterity. If you ask something of one who owes you and they are slow or disregard your request, you may appeal to the Harpy who has the ability to strip one permanent status from any kindred caught up in a major scandal (including backing out of a boon). The Harpy can reinstate this status if the matter is remedied to his satisfaction. |
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