--Merits :

*

 
Acute Sense  +2 on all challenges related to your Acute Sense.
Ambidextrous You may use weapons with either hand, no penalty.
Bruiser     +2 to all attempts to Intimidate.
Catlike Balance +2 on all attempts to keep your balance (tightrope walking, etc.)
Concentration You suffer no environmental penalties due to stress/chaos.
Debt of Gratitude Another kindred owes you a small favour.
Eat Food    You are able to consume and keep down normal food.
Friendly Face  +2 at Empathy and attempts to bring another out of frenzy.
Inoffensive to Animals You are inoffensive to normal animals, unlike most kindred.
Natural Leader    +2 on all Leadership challenges.
Oriented    You have both uncanny time and direction sense.
Prestigious Sire Your sire has power and status, and you benefit by extension.
Protégé  Your sire and his/her allies are protective of you.
   

**

 
Blush of Health Spend a blood to make your heart beat and warm your skin.
Code of Honour            +2 versus opponent’s attempts to Seduce/Persuade you.
Deceptive Aura You win all ties on opponent’s attempts to read your Aura.
Early Riser You awaken each night as though you had a Humanity of 10.
Enchanting Voice +2 on all challenges involving your Voice.
Healing Touch   Spend a blood to close wounds or relieve pain with a touch.
Magic Resistance 

Free Retest on all attempts versus opponent’s Thaumatugry.

Medium You can see/hear/call spirits in a séance like environment.
Minor Boon       Another Kindred owes you an official Favour, see the Harpy.
Scholar of Enemies You have studied the lore against a known Camarilla threat.
Tempting +2 to all Seduction/Persuasion challenges.
   

***

 
Calm Heart You have a retest to avoid all triggers to frenzy.
Clan Friendship Another Clan is particularly fond of you.
Daredevil          +2 on all crazy stunts and fighting opponents clearly superior.
Efficient Digestion You receive two blood traits for every one you drink.
Lucky You have one retest each night on any one challenge you wish.
Oracular Ability You have futuristic visions and are Immune to Surprise.
Spirit Mentor A ghost looks out for you, offering aid and advice.
Spot the Tell You can see through opponents’ Subterfuge, it never works!
Unbondable       The Blood Bond does not work on you nor can you be addicted to Vitae.
   

****

 
Blasé    You are immune to the Presence discipline.
Huge Size +1 Healthy Trait.  You may have 2 Physical traits over your Generation.
Iron Will           You are Immune to the Dominate discipline.
Major Boon       Another kindred owes you a significant favour, see the Harpy.
True Love         You gain one Willpower to spend each night when supporting your Love.
   

*****

 
Life Boon Another kindred owes you his/her unlife, see the Harpy.
Nine Lives You have a knack for surviving against all odds.  Enemies beware!
True Faith Your belief in the Holy can cause other kindred to flee from you.
   

--Flaws

 

*

 
Cast No Reflection You have no image in Mirrors or on film.
Corrective Lenses You need glasses to see correctly, without them -2 to all Vision.
Dark Secret      You are hiding something dark, twisted or embarrassing.
Deep Sleeper You wake up later than most, as if your Humanity were 3.
Hard of Hearing -2 on all Listening attempts.
Infamous Sire    Your Sire is hated or a traitor to the Camarilla, and you are suspect.
Intolerance You dislike something and are prejudiced (racist, homophobic, etc).
Nightmares       You suffer during the daysleep, and wake each night down 2 blood traits.
Prey Exclusion  You refuse to drink from a certain creature (animals, Catholics, etc.)
Repulsed by Garlic You cower and flee from garlic, ingesting it causes Aggravated wounds.
Short +1 on all Stealth attempts, but you can only take 2 steps in Combat, not 3.
Smell of the Grave You smell like a muddy ditch, -2 on attempts to charm humans.
Sire’s Resentment Your sire actively works against you.
Soft-Hearted     You cannot harm innocence and suffer double Humanity penalties.
Speech Impediment You speak with a thick accent, lisp or stutter.
Superstitious You perform strange little rituals to ward off bad luck.
Touch of Frost  Your touch withers plants.
Unconvinced     You have publicly spoken out against the traditions of the Camarilla.
Vulnerability to Silver Silver causes aggravated damage to you.
   

**

 
Amnesia          

You are very forgetful and have lapses in time and judgement.

Ancestral Link You must sleep on a handful of dirt from your homeland.
Disfigured         You are quite ugly and suffer -2 Social traits on all attempts to charm.
Dulled Bite Your teeth are not very sharp and you must find other ways to feed.
Eerie Presence  Children and innocents are noticeable upset by your presence.
Enemy  Somebody out there hates you, and is working against you.
Hatred 

You hate a particular thing and actively/ irrationally work against it.

Lunacy

You suffer strange shifts in character based on the phases of the moon.

Minor Debt

You owe another kindred a Minor Boon, and are beholden to the Harpy.

One Eye /Bad Sight You suffer a -3 on all Vision challenges.
Phobia  You are terrified of some item and must flee when confronted by it.
Selective Palette You will only feed from a certain type of vessel (corpses, bankers, etc)
Short Fuse You anger easily and lose all ties to shrug off anger frenzies.
Territorial          You dislike leaving your haven and are at -1 on all challenges outside.     
Uppity  You have trouble controlling your tongue, and often disregard status.
Vengeful Something bad happened in your past and you want payback!
Ward    You have a human to care for and protect, causing all kinds of problems.
   

***

 
Child                 You were embraced as a youngster, and many still look down on you.
Cursed              Something has cursed you for a past transgression.                     
Fangless You fangs have been ripped out.  -2 to all Social challenges vs. Kindred.
Haunted            A ghost makes your unlife miserable.
Hydroparalysis  You cannot cross running water, be it the Leith or a garden hose.
Infectious Bite   Your bite cannot be healed with your saliva, and victims develop rashes.
Lame    You walk with a cane or crutches, and have trouble running.
Monstrous         You are hideously ugly and cannot engage in face to face Social charm.
Parasitic Infestation Lice or worms thrive on you, -2 blood on awakening, -2 Social to charm.
Permanent Wound        

You awaken each night at your second Bruised level of Health.

Repelled by Crosses You cower and flee before all crosses.
Slow Healing     You must spend double the blood to heal your wounds.
Unretractable Fangs Your fangs will not retract, you are a walking masquerade violation.
   

****

 
Bound Another kindred is your regnant through the Blood Bond.
Clan Enmity      One of the Clans dislikes you and is open in their loathing.
Conspicuous Consumption You feed by eating flesh, or something more than just blood.
Deaf/ Mute       You have trouble hearing/speaking, and must write all dialogue.
Disease Carrier You transmit a particular disease through your bite.
Grip of the Damned      

There is no pleasure in your kiss, simply pain and agony.

Hunted Something powerful is after you, be it a Lupine or a Church Hunter.
Major Debt       You owe another kindred a Major Boon and are beholden to the Harpy.
Thin Blood (14th generation) All costs in blood to activate disciplines are double.
   

*****

 
Flesh of the Corpse Your wounds are very slow to heal and leave disfiguring scars.
Life Debt Another kindred saved you life, and you owe a Life Boon (see the Harpy).
Light Sensitive   You lose all ties in bright, flashing lights, be they cameras or disco lights.
   
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