| --Merits : | |||
* |
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| Acute Sense | +2 on all challenges related to your Acute Sense. | ||
| Ambidextrous | You may use weapons with either hand, no penalty. | ||
| Bruiser | +2 to all attempts to Intimidate. | ||
| Catlike Balance | +2 on all attempts to keep your balance (tightrope walking, etc.) | ||
| Concentration | You suffer no environmental penalties due to stress/chaos. | ||
| Debt of Gratitude | Another kindred owes you a small favour. | ||
| Eat Food | You are able to consume and keep down normal food. | ||
| Friendly Face | +2 at Empathy and attempts to bring another out of frenzy. | ||
| Inoffensive to Animals | You are inoffensive to normal animals, unlike most kindred. | ||
| Natural Leader | +2 on all Leadership challenges. | ||
| Oriented | You have both uncanny time and direction sense. | ||
| Prestigious Sire | Your sire has power and status, and you benefit by extension. | ||
| Protégé | Your sire and his/her allies are protective of you. | ||
** |
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| Blush of Health | Spend a blood to make your heart beat and warm your skin. | ||
| Code of Honour | +2 versus opponent’s attempts to Seduce/Persuade you. | ||
| Deceptive Aura | You win all ties on opponent’s attempts to read your Aura. | ||
| Early Riser | You awaken each night as though you had a Humanity of 10. | ||
| Enchanting Voice | +2 on all challenges involving your Voice. | ||
| Healing Touch | Spend a blood to close wounds or relieve pain with a touch. | ||
| Magic Resistance | Free Retest on all attempts versus opponent’s Thaumatugry. |
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| Medium | You can see/hear/call spirits in a séance like environment. | ||
| Minor Boon | Another Kindred owes you an official Favour, see the Harpy. | ||
| Scholar of Enemies | You have studied the lore against a known Camarilla threat. | ||
| Tempting | +2 to all Seduction/Persuasion challenges. | ||
*** |
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| Calm Heart | You have a retest to avoid all triggers to frenzy. | ||
| Clan Friendship | Another Clan is particularly fond of you. | ||
| Daredevil | +2 on all crazy stunts and fighting opponents clearly superior. | ||
| Efficient Digestion | You receive two blood traits for every one you drink. | ||
| Lucky | You have one retest each night on any one challenge you wish. | ||
| Oracular Ability | You have futuristic visions and are Immune to Surprise. | ||
| Spirit Mentor | A ghost looks out for you, offering aid and advice. | ||
| Spot the Tell | You can see through opponents’ Subterfuge, it never works! | ||
| Unbondable | The Blood Bond does not work on you nor can you be addicted to Vitae. | ||
**** |
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| Blasé | You are immune to the Presence discipline. | ||
| Huge Size | +1 Healthy Trait. You may have 2 Physical traits over your Generation. | ||
| Iron Will | You are Immune to the Dominate discipline. | ||
| Major Boon | Another kindred owes you a significant favour, see the Harpy. | ||
| True Love | You gain one Willpower to spend each night when supporting your Love. | ||
***** |
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| Life Boon | Another kindred owes you his/her unlife, see the Harpy. | ||
| Nine Lives | You have a knack for surviving against all odds. Enemies beware! | ||
| True Faith | Your belief in the Holy can cause other kindred to flee from you. | ||
--Flaws |
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* |
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| Cast No Reflection | You have no image in Mirrors or on film. | ||
| Corrective Lenses | You need glasses to see correctly, without them -2 to all Vision. | ||
| Dark Secret | You are hiding something dark, twisted or embarrassing. | ||
| Deep Sleeper | You wake up later than most, as if your Humanity were 3. | ||
| Hard of Hearing | -2 on all Listening attempts. | ||
| Infamous Sire | Your Sire is hated or a traitor to the Camarilla, and you are suspect. | ||
| Intolerance | You dislike something and are prejudiced (racist, homophobic, etc). | ||
| Nightmares | You suffer during the daysleep, and wake each night down 2 blood traits. | ||
| Prey Exclusion | You refuse to drink from a certain creature (animals, Catholics, etc.) | ||
| Repulsed by Garlic | You cower and flee from garlic, ingesting it causes Aggravated wounds. | ||
| Short | +1 on all Stealth attempts, but you can only take 2 steps in Combat, not 3. | ||
| Smell of the Grave | You smell like a muddy ditch, -2 on attempts to charm humans. | ||
| Sire’s Resentment | Your sire actively works against you. | ||
| Soft-Hearted | You cannot harm innocence and suffer double Humanity penalties. | ||
| Speech Impediment | You speak with a thick accent, lisp or stutter. | ||
| Superstitious | You perform strange little rituals to ward off bad luck. | ||
| Touch of Frost | Your touch withers plants. | ||
| Unconvinced | You have publicly spoken out against the traditions of the Camarilla. | ||
| Vulnerability to Silver | Silver causes aggravated damage to you. | ||
** |
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| Amnesia | You are very forgetful and have lapses in time and judgement. |
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| Ancestral Link | You must sleep on a handful of dirt from your homeland. | ||
| Disfigured | You are quite ugly and suffer -2 Social traits on all attempts to charm. | ||
| Dulled Bite | Your teeth are not very sharp and you must find other ways to feed. | ||
| Eerie Presence | Children and innocents are noticeable upset by your presence. | ||
| Enemy | Somebody out there hates you, and is working against you. | ||
| Hatred | You hate a particular thing and actively/ irrationally work against it. |
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| Lunacy | You suffer strange shifts in character based on the phases of the moon. |
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| Minor Debt | You owe another kindred a Minor Boon, and are beholden to the Harpy. |
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| One Eye /Bad Sight | You suffer a -3 on all Vision challenges. | ||
| Phobia | You are terrified of some item and must flee when confronted by it. | ||
| Selective Palette | You will only feed from a certain type of vessel (corpses, bankers, etc) | ||
| Short Fuse | You anger easily and lose all ties to shrug off anger frenzies. | ||
| Territorial | You dislike leaving your haven and are at -1 on all challenges outside. | ||
| Uppity | You have trouble controlling your tongue, and often disregard status. | ||
| Vengeful | Something bad happened in your past and you want payback! | ||
| Ward | You have a human to care for and protect, causing all kinds of problems. | ||
*** |
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| Child | You were embraced as a youngster, and many still look down on you. | ||
| Cursed | Something has cursed you for a past transgression. | ||
| Fangless | You fangs have been ripped out. -2 to all Social challenges vs. Kindred. | ||
| Haunted | A ghost makes your unlife miserable. | ||
| Hydroparalysis | You cannot cross running water, be it the Leith or a garden hose. | ||
| Infectious Bite | Your bite cannot be healed with your saliva, and victims develop rashes. | ||
| Lame | You walk with a cane or crutches, and have trouble running. | ||
| Monstrous | You are hideously ugly and cannot engage in face to face Social charm. | ||
| Parasitic Infestation | Lice or worms thrive on you, -2 blood on awakening, -2 Social to charm. | ||
| Permanent Wound | You awaken each night at your second Bruised level of Health. |
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| Repelled by Crosses | You cower and flee before all crosses. | ||
| Slow Healing | You must spend double the blood to heal your wounds. | ||
| Unretractable Fangs | Your fangs will not retract, you are a walking masquerade violation. | ||
**** |
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| Bound | Another kindred is your regnant through the Blood Bond. | ||
| Clan Enmity | One of the Clans dislikes you and is open in their loathing. | ||
| Conspicuous Consumption | You feed by eating flesh, or something more than just blood. | ||
| Deaf/ Mute | You have trouble hearing/speaking, and must write all dialogue. | ||
| Disease Carrier | You transmit a particular disease through your bite. | ||
| Grip of the Damned | There is no pleasure in your kiss, simply pain and agony. |
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| Hunted | Something powerful is after you, be it a Lupine or a Church Hunter. | ||
| Major Debt | You owe another kindred a Major Boon and are beholden to the Harpy. | ||
| Thin Blood (14th generation) | All costs in blood to activate disciplines are double. | ||
***** |
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| Flesh of the Corpse | Your wounds are very slow to heal and leave disfiguring scars. | ||
| Life Debt | Another kindred saved you life, and you owe a Life Boon (see the Harpy). | ||
| Light Sensitive | You lose all ties in bright, flashing lights, be they cameras or disco lights. | ||
| --Prev | |