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Kindred Lexicon

Common | Old Form | Vulgar Argot
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Term Common
Anarch
A Kindred rebel who opposes the tyranny of elders. Anarchs wish to redistribute the wealth and resources of a city equitably among the vampires therein. Naturally, the elders oppose this, having cultivated their influence for centuries.
Antitribu Literally "anti-tribe" or "anti-clan". The antitribu are vampires who have turned their backs on their "parent" clans and now follow the policies of the Sabbat instead. One exception to this rule is the Lasombra antitribu, who have abandoned the Sabbat in favour of independent or Camarilla unlives. Antitribu are generally held in extremely low regard by their parent clans, which is especially true in the case of the Lasombra.
Archbishop A vampire who serves as the leader of a city under the Sabbat's influence.
Barrens, The Areas of a city unfit for life, including graveyards, abandoned buildings, industrial wastelands and areas of irreversible urban blight.
Becoming, The The moment one passes from being a fledgling into "full" vampire status within the Camarilla. One may not Become until her sire deems her ready and gains the prince's approval.
Beast, The The drives and urges that threaten to turn a vampire into a mindless, ravening monster.
Book of Nod, The A loose collection of Kindred legendry and history. The Book of Nod chronicles the origin of the Kindred, though it has never been published in its entirety. Fragments of the document and many partial transcriptions circulate in Kindred society. They are highly coveted, and exceedingly rare. Among the younger vampires many either do not know of it, or believes it to be myth.
Blood Bond A mystical power over another individual engendered by partaking of a particular vampire's blood thrice; accepting blood from a vampire is an acknowledgement of her mastery.
Cainite A vampire. Sabbat vampires use this term in places where other vampires would use the term Kindred. Sabbat vampires accept and claim descent from Caine, while the Camarilla largely claims him to be a myth.
Caitiff A vampire of unknown clan, or of no clan at all. Caitiffs are typically of high generation, where Caine's blood dilutes too greatly to pass any consistent characteristics.
Camarilla, The A sect of vampires devoted primarily to maintaining the Traditions, particularly that of the Masquerade.
Cardinal A Sabbat vampire who oversees the influential affairs of a large territory. Each Cardinal is attended by a group of archbishops, who govern affairs on local city levels.
Childe Term used for one of a vampire's fledglings. The plural is Childer.
Clan A group of vampires who share common characteristics passed on by the Blood. There are 13 known clans, all of which were supposedly founded by members of the Third Generation (The Antediluvians).
Communal Haven A single haven shared by an entire Sabbat pack.
Coterie A small group or "pack" of Kindred, united by the need for support and sometimes common interests.
Creation Rites The special ritual marking a Sabbat vampire as becoming a true member of the sect. The Creation Rites differ from the Embrace in that anyone can be Embraced, but until he receives the Creation Rites, the recruit is not a member of the Sabbat (and thus, not considered a vampire...).
Diablerie The consuming of another Kindred's blood, to the point of the victim's Final Death, and then consuming the victims soul. Vampires of high generation may lower their generation, and gain mystical powers through this practice; particularly old Kindred have such rarefied tastes that mortal blood no longer sustains them, and they must consume vampire blood. The practice of Diablerie is the forbidden by the Camarilla.
Domain An area of a particular vampire's influence. Princes claim entire cities as their domains, sometimes allowing lesser vampires to claim domain within.
Elder A vampire who has experienced three or more centuries of unlife. Elders are the most active participants in the Jyhad.
Elysium A place where Camarilla vampires may gather and interact without fear of harm. Elysium is commonly established in opera houses, theatres, museums and other locations of culture.
Embrace, The The act of transforming a mortal into a vampire. The Embrace requires the vampire to drain her victim and then replace that victim's blood with a bit of her own.
Fledgling A newly created vampire, still under her sire's protection.
Generation The number of "steps" between a vampire and the mythical Caine; how far descended from the First Vampire a given vampire is.
Gehenna The imminent Armageddon when the Antediluvians will rise from their torpor and devour the race of Kindred and the world.
Ghoul A mortal who has been fed the blood of a vampire, although not drained, thereby remaining mortal, but gaining the powers of the Blood. Ghouls are very useful as servants, as they gain certain benefits from the blood, without losing their ability to walk in the sun. With a steady supply of vampire vitae, Ghouls may live several centuries, maybe even forever. They may also develop Disciplines to a limited degree.
Haven A vampire's "home"; where she finds sanctuary from the sun.
Jyhad The eternal Conflict with other vampires. A secret self-destructive war waged between the generations. Elder vampires manipulate their lessers, using them as pawns in a terrible game whose rules defy comprehension. Sabbat vampires use the term more loosely than other vampires, because almost all struggle is a holy war from the Sabbat point of view. In his mind, a Sabbat takes part in the Jyhad any time he fights.
Kindred The race of vampires as a whole, or a single vampire. According to rumor, this term came about in the 15th or 16th century, after the great Anarch Revolt. Sabbat vampires use this term to signify non-Sabbat vampires. Most Sabbat use this term scornfully, considering Camarilla vampires to be their inferior and laughing at their "big, happy family" of vampires who cower from humankind. Many Sabbat also apply the term "Kindred" sarcastically to vampires of independent clans, whom they perceive as too selfish or foolish to take up the cause against the Antediluvians.
Kiss, The To drink blood, especially from a mortal. The Kiss causes feeling of ecstasy in those who receive it.
Lupine A werewolf, the natural and mortal enemy of the vampire race.
Lush A vampire who typically feeds from drugged or drunk mortals in order to experience their intoxication.
Masquerade, The The habit (or Tradition) of hiding the existence of vampires from humanity. Designed to protect the Kindred from destruction at the hands of mankind, the Masquerade was adopted
Pack A group of Sabbat who have sworn the Vaulderie to one another. A Sabbat may belong to only one pack at a time - usually the one that enacted her Creation Rites - though she may have ties of blood
Prince A vampire who has claimed a given expanse of domain as her own, particularly a city, and supports that claim against all others. The term can refer to Kindred of either sex.
Sabbat 1. The vampiric sect that. 2. A vampire belonging to the sect. 3. A group of vampire belonging to the sect.
True Sabbat A Sabbat that has proven himself to the sect and has received the Creation Rites.
Sabbat, The A sect of vampires that rejects humanity, embracing their monstrous natures. The Sabbat is bestial and violent, preferring to lord over mortals rather than hide from them. They oppose the Camarilla and the machinations of the Antediluvians
Sire A vampire's "parent"; the Kindred who created her.
Vaulderie A mingling of the blood of all vampires in a Sabbat pack, which is then consecrated by the pack priest and consumed by all members of the pack. This instills a blood bond of sorts, between all the pack members.
Vessel A source of vitae from substance or pleasure, primarily mortal.
Vinculum A "blood tie" that creates an artificial loyalty to another member of one's pack, like a minor blood bond. Vinculi result from partaking in the Vaulderie.

Term Old Form
Amaranth
The act of consuming another Kindred's blood (q.v. Diablerie).
Ancilla A "proven" vampire; one who is no longer a neonate, but is also not an elder.
Antediluvian A member of the dreaded Third Generation, one of the eldest Kindred in existence. The Clans are named for their 13 Founders.
Archon A vampire in the service of a Justicar. Archons are generally nomadic in nature, frequently pursuing the Kindred who have fled to avoid persecution at the hands of the Camarilla. They act as messengers and global agents of the Camarilla.
Autarkis A Kindred who remains outside the larger vampire society of a given city and often refuses to acknowledge the claim of the prince.
Cauchemar A vampire who feeds exclusively on sleeping victims.
Domitor A ghoul's master; one who feeds her blood and issues her commands.
Gentry A Kindred who preys at nightclubs, bars and other establishments of the "red-light district", where mortals engage in reverie.
Golconda A fabled state of vampire transcendence; the true mastery of the Beast and balance of opposing the urges and principles. Rumoured to be similar to mortal Nirvana, Golconda is greatly touted but rarely achieved.
Humanitas The extent to which a Kindred still maintains her humanity.
Kine A term for mortals, largely contemptuous. The phrase Kindred and Kine refers to the world at large; everything.
Lextalionis The code of the Kindred and the system for punishing transgression. It suggests Hammurabian or Biblical justice - an eye for an eye, and punishment in keeping with the grievance.
Lineage A vampire's bloodline; the Kindred's sire, sire's sire. Etc.
Methuselah A vampire who has existed for a millennium or more; an elder who no longer exists among the greater whole of Kindred society. Methuselah are rumoured to hail from the Fourth and Fifth Generations.
Neonate A young Kindred, recently Embraced.
Papillon The red-light district; the area of town punctuated by drinking establishments, brothels, gambling houses and other locals of ill repute. The prime hunting grounds of a city, where the disappearance of mortals goes hand in hand with the area's general seediness.
Progeny All of a given vampire's childer, collectively. Less formal, and less flattering, is Get.
Praxis The right of princes to govern; the prince's claim to domain. This term also refers to the prince's matters of policy and individual edicts and motions.
Primogen The leaders in a given city; its ruling body of elders, typically composed of one member from each clan present in a city.
Regnant A Kindred who holds blood bond over another.
Retainer A human who serves a vampiric master. This term is almost archaic, referring to a time when vampires kept vast entourages of mortal servants as part of their estates.
Revenants Individuals who are born as ghouls. Revenants are families of ghouls that have existed for so long with the blood of their undead masters in their veins that it now passes on to each of their descendants as well. The vampires of Clan Tzimisce seem to use revenants most often, and others who know of their natures often hold them in suspicion.
Shakari The eldest vampires among the Assamite antitribu
Sword of Caine The Sabbat.
Siren A vampire who seduces mortals in order to drink from them, and then only takes a small quantity of blood, so as to avoid killing them.
Suspire The rumoured epiphany experienced just prior to the attainment of Golconda.
Third Mortal Caine, who was cast out and became the First Vampire.
Thrall A vampire under the effects of a blood bond, having drunk another kindred's blood thrice.
Vitae Blood.
Voivode The leader of Clan Tzimisce. Some vampires postulate that there is no single voivode, and the title is one of inscrutable significance to only the Fiends themselves.
Whelp A derogatory term for a young Kindred, originally used with exclusive reference to one's own progeny. Wight Human; man; a mortal.
Witch-hunter A mortal who searches out and destroys vampires.
Whig A contemptuous term for a vampire who possesses an interest in mortal trends and fashions.

Term Vulgar Argot
Alleycat
A vampire who keeps no permanent haven, but sleeps in a different location each night. This term also refers to Kindred who feed exclusively from the homeless, vagrants and other elements of low society.
Banking The practice of "withdrawing" blood from blood banks and hospital reserves. This blood has little taste, though it will sustain a vampire, and elder Kindred eschew this base indulgence. Kindred who engages in this practice is known as a Banker.
Bat An elder vampire of the Sabbat, who often has little in common with younger members of the sect.
Bitch A probationary pack member, or a Sabbat of lesser status than the speaker.
Blister A vampire "Typhoid Mary" who contracts a mortal disease and spreads it to each vessel upon whom he feeds.
Bloodline A vampire's heritage (q.v. Lineage).
Blood Doll A mortal who freely gives her blood to a vampire. Most blood dolls gain a perverse satisfaction from the Kiss, and actively seek out vampires who will take their vitae.
Butterfly One who mingles among the mortal high-society element and feeds exclusively from the famous and wealthy.
Change, The The moment an individual ceases to a mortal and becomes one of the Kindred.
Damned, The The race of Kindred; all vampires.
Dog A Lupine. In certain circles, dog also means an infectious carrier of blood-borne diseases (short for plague dog).
Donor A sarcastic term for a vessel, typically human.
Farmer A term of mockery for vampires who refuse to feed on human blood, instead taking sustenance from animals.
Fief A sarcastic term for a vampire's domain or claim thereof, most commonly used in reference to a prince.
Head A Kindred who feeds upon those who have imbibed alcohol or drugs, so as to vicariously experience the same sensations. Those Kindred who prefer individual drugs have their "poison" prefixed to the term head (e.g., crackhead, dopehead, smackhead).
Headache Accidentally killing while feeding. Usage Eric gave that skinny girl a headache.
Headhunter A vampire who hunts and feeds from other Kindred.
Juice Blood.
Juice bag A contemptuous term for mortals, indication that their sole use is sustenance. Even more irreverent is the term Bag.
Lick A vampire; one of the race of the Kindred.
Pimp A vampire charged with gathering vices for Sabbat pack mates. The pimp may procure drugs, alcohol, prostitutes, children or any other indulgences for fellow vampires (or mortals ...).
Poet A member of the goth subculture, especially one who "dresses like a vampire". Also known as Shelleys or Byrons.
Rack, The The hunting ground of choice, including bars, nightclubs, drug dens, whorehouses and other bacchanalian locales, where mortals go missing all the time (q.v. Papillon).
Rake A habitual visitor to the Rack, especially in the interest of feeding (q.v. Gentry).
Sandman A vampire who feeds upon sleeping victims only.
Shovelhead A Sabbat vampire created during a siege or other event that necessitated the "quick and dirty" mass Embrace. Also known as Thwack or Clang (after the sound a shovel makes, presumably), which is sometimes used as a verb.
Slumming The practice of feeding from derelicts, the homeless and other dregs of society; one who does this regularly is known as a Slummer.
Stalker A mortal who hunts down and destroys Kindred (q.v. Which-Hunter).
Turf A modern affectation used in reference to a domain; it may also refer to the area under a given gang's influence.
Vegetary A term of contempt for one who drinks exclusively from animals (q.v. Farmer).

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Updated 20th January 2008 - Status Changes and info.
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