--Attributes

Physical Traits

Negative Physical Traits

Social Traits

Negative Social Traits

Mental Traits

Negative Mental Traits

Brawny
Brutal
Ferocious
Vigorous
Graceful
Lithe
Supple
Nimble
Agile
Dexterous
Quick
Energetic
Wiry
Enduring
Tough
Vicious
Robust
Resilient
Rugged
Stalwart
Steady
Tireless

Clumsy
Cowardly
Delicate
Decrepit
Docile
Flabby
Lame
Lethargic
Puny
Sickly

Alluring
Beguiling
Persuasive
Seductive
Flirtatious
Gorgeous
Magnetic
Ingratiating
Charming
Charismatic
Diplomatic
Dignified
Elegant
Eloquent
Friendly
Empathetic
Expressive
Congenial
Witty
Intimidating
Commanding

Bestial
Ugly
Callous
Vain
Condescending
Dull
Naïve
Obnoxious
Shy
Tactless
Untrustworthy
Bland

Alert
Attentive
Observant
Vigilant
Discerning
Intuitive
Insightful
Perceptive
Reflective
Rational
Logical
Dedicated
Determined
Clever
Cunning
Creative
Wily
Shrewd
Wise
Patient
Knowledgeable
Savvy

Forgetful
Gullible
Oblivious
Impatient
Ignorant
Violent
Submissive
Witless
Shortsighted
Predictable
Scattered

Negative Traits may be used against you in a challenge.  Your opponent may call out one negative trait appropriate to the current challenge (Physical, Social, or Mental).  If you have this negative trait, you suffer -1 to your attribute pool.  If you do not have this negative trait, your opponent suffers the -1 penalty.  In theory these may be used often.  In practice, they are mostly just role-played and disregarded.
       
--Abilities
Academics You have studied at a university, or at least with a fine private tutor. You may retest on any Mental challenge and expend this ability.
Animal Ken You are skilled at handling animals and can expend this ability to have a retest involving any fauna.
Athletics You exercise regularly. Expend this ability to retest on any Physical challenge.
Awareness You are rarely surprised and have 7 seconds instead of 3 to react.  You may declare you intended action after all other players and excepting those with Celerity, you move first. Expend on use.
Brawl You have studied boxing, wrestling or a martial art and may retest in any unarmed combat challenge.  Expend this ability to gain +2 Physical traits in the challenge.
Computer  Whether a hacker or a designer, your skills on the keyboard are stupendous.  You receive a retest in all Computer related challenges by expending this ability.
Crafts You can create some form of art or repair things with your hands - cooking, carpentry, clockwork, sculpture, tapestries, mechanics, blueprints, painting, etc. You can expend to have a retest to ensure the quality of your work. 
Dodge You are skilled at ducking and evading others. You may automatically Dodge once each night on expending this ability.
Drive You handle a class of vehicle with confidence and skill, expending to gain a retest to perform stunts or other feats such as tailing or evading.
Empathy  You may understand another’s behaviour and get people to trust you more easily. You can attempt to calm another with a Social challenge, or detect another’s emotional state through reading body language. Expend Empathy and win a Social challenge to determine if another if telling the truth.
Etiquette  You may expend Etiquette to put a positive spin on a negative comment or social faux pas, diminishing tension.  So long as you respect the status of others you can erase a minor social transgression. You may also expend an Etiquette trait to ignore another’s status for one Social challenge without fear of reprisal.
Expression Words are your playthings and you can compose poetry, speeches, newspaper stories, essays, or even novels if you so devote yourself.  Each composition may have one emotional directive embedded in it, and you can sway your audience to anger or humor, sadness or fidelity based on the content of your piece.   Expend for a retest to ensure successful communication.
Finance  Whether following the stock-market or investing wisely, you know the ins and outs of the commercial world.  You gain +250 dollars each week of spending money.
Firearms You know how to aim with deadly accuracy and can expend this ability to have a retest with all ranged weapons (including bows, guns and throwing knives).
Intimidation You know how best to threaten, intimidate, or blackmail others.  This includes simple torture, bullying, and bluffing. Win a Social Challenge against another to cow them into subservience for a scene (your target has a -1 on all other challenges against you during this time).  You may expend this ability for a retest at Intimidation.
Investigation You can spot subtle clues about people, and are very observant.  Once each night you may expend this ability to discern another’s Vice or Virtue.  Investigation also helps with research and problem-solving.  
Larceny You have a knack for something criminal, be it forgery, shop-lifting, breaking and entering, smuggling, fencing, pimping, or hot-wiring cars. You gain a retest related to successfully pulling off your chosen crime if you expend this ability.
Law You know about civil/tax/and international law, and can compose yourself well in a courtroom.  You gain +1 Mental and +1 Social traits in all Judicial hearings on expending Law.
Leadership Expend this ability to gain a Social retest against any who consider you a leader.  You are used to giving commands and being obeyed.  This can be used by Primogen on their clan-mates, sires on their childer, and those with higher status upon those with less.  Status may be ignored though, and the target must accept your use of Leadership (or risk angering you for insubordination). 
Linguistics You are proficient in another language.
Medicine You may bandage wounds, diagnose diseases, and help the healing process. You have a retest on all related challenges, from identifying medicinal herbs to accurately using a needle.  Expend this ability for a retest on any related challenge.
Performance  You can entertain others through singing, dancing, playing an instrument, or your fine oratory skills.  You gain +2 Social traits against every member of your audience who is impressed by your work.
Persuasion If you engage in a private conversation with another, after about five minutes you may expend Persuasion to ask a point blank question or small favour and play a Social challenge.  If you win, your target must answer truthfully and not be angry with you.  Tie, and your target still answers truthfully but may resent you for tricking them into opening up.  Lose and your target knows you have tried to pry or coerce their behavior.
Politics You know what goes on behind the scenes in city hall, the government or the local Elysia and can expend Politics to gain a retest on a Mental or a Social challenge to bribe, coerce, cut bureaucratic red-tape, or investigate those with political clout.  
Occult You are interested and have some knowledge in the dark arts, be it Witchcraft, Demonology, Tarot, Kindred, Wraith, or Lupine lore.  You have a retest when dealing with your chosen field and can divine another’s Merits and Flaws through tea-reading, palmistry or dream interpretation if your target cooperates. You may also see something of the future and should consult the Storyteller for deeper insight.
Science You are interested in why things work, and have a knack for the empirical process.  You enjoy conducting experiments within your chosen field (Chemistry, Psychology, Genetics, etc.) and can use reason and logic to solve most problems.  Expend for a Mental retest when applicable.
Seduction You are an effective manipulator of other people’s emotions.  seducing them to achieve what you want.  Win a Social challenge when flirting with another to earn their affection (for the rest of the evening, so long as you are friendly, you gain +2 Social traits against your admirer and they should treat you with some degree of lust).  Expend Seduction for a retest on the initial challenge.  Also, your target must prefer your gender - do not assume everybody is heterosexual.   
Security You know how to secure a location or computer against Larceny or hacking.  Add 3 to the difficulty of all who would infiltrate your protected domain. Expend Security for a retest when trying to defeat the Security systems of another.
Stealth You are good at sneaking around and keeping to the shadows, expending this ability for a retest on all attempts to evade notice.
Streetwise You are comfortable in streets of cities, and accustomed to dealing with the local crazies who wander about at night.  +2 Social traits in all interactions with gang-members, hooligans, drunks and street-walkers.  You can also navigate the city quite quickly and can expend this ability for a retest on all attempts to tail or evade another on foot.
Subterfuge You are a gifted liar and can expend Subterfuge if another defeats you in any of the following challenges to convincingly lie (Empathy, Intimidation, Investigation, Performance, Persuasion, or Seduction).  You should play to their success and pretend you are genuine, but there is no lasting effect from their “win.”
Survival   You know how to survive in the wilderness, forage for food, and make a camp fire quickly.  You may expend Survival to gain a retest in any rural setting on a Mental or Physical challenge.
Theology  You are a devoted member of a given faith, or at least know the tenets of belief.  If you announce your faith and call upon your God(s), expend this ability for an instant retest on a Physical or Mental challenge.  Your prayers just might be answered!
Weaponry You know how to fight with a sword, knife, baseball bat or other handheld weapon and gain a Physical retest if you expend this trait.  Choose a particular weapon when you select this ability and receive a permanent +1 Physical trait when using your specialized weapon, be it a broken bottle or a cane, mace or razor.
   
--Backgrounds
Allies:  You have a close friend, relative or retainer, quite skilled in their profession whom you can call on for aid.  Be careful though, allies can get hurt, especially if your enemies link them to you!
Contacts:  You know some important names, and are owed a couple favours.  These are one time boons but are effective when you need an edge.  You may call on your contacts a second time, but should provide some incentives for helping you in the future.   Long-term contacts may become Allies.
Fame:  You are well known within your field, your city, or even your country.  Most respect your Fame and will bow to your expertise, though envy can be ugly….
Generation Your vitae is closer to Caine and you can use it to greater advantage than more distant kindred.
Haven You have access to a secure location during the sunlit hours.  The size, opulence and security of your haven is based on this trait.
Herd You have cultivated a group who is receptive to your feeding, whether it be a local gang, scout troupe, or spa clientele.  The size of your herd is based on the rank of this trait and you hunt with greater ease and less danger.
Resources: Your economic level is determined by this trait. Spending money indicates what’s in your wallet, though vehicles and possessions can be inferred by your relevant rank. 
  0 Bankrupt, no income, a few plastic bags with your possessions.
1 Poor, you have $50 a week to spend.
2 Middle Class, you have $100 a week to spend.
3 Upper Middle Class, you have $250 a week to spend.
4 Wealthy, you have $1000 a week to spend.
5 Rich, you have $5000 a week to spend.
Mentor You have a guide, teacher or other figure who has taken particular interest in your success.  You mentor can offer advice, protection, and more at a level of power based on its rank.
Status You have some sway in the Camarilla either based on your own merit or that of your Sire.  With power comes responsibility though!
     
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